After a few exploratory bursts last week, I finally settled down to play Fez properly yesterday, and I’ve barely stopped since. I love this part: when you’re deep into a game that hasn’t fully given up it’s secrets. It’s all wonder and anticipation - anything could happen, and the swirling vortex of possibilities make for a compelling reason to venture deeper into that world.
Which is usually the point I turn to the soundtrack. Brilliantly, the ethereal chiptune loveliness of the music aside, Disasterpeace has stuck liner notes up on each track’s Bandcamp page. They reveal the divide between the mp3 and the in-game implementation. Here are a couple of random picks:
“The seed of this song is actually an idea for a piece of music that starts in a center location and expands out into 8 or 9 different directions. Each level would have its own key and as you move around this area the music would move with you. For the soundtrack edit, I tried to convey this same idea, where you’re surrounded by these machines that are in repetitive motion that evolves slowly over time.”
“This track is a foreshadowing, but it also has to do with something that already happened, so I was planning on calling it “Aftshadow”. But that sounds dumb. The game plays these phrases based on a random time scale, to help convey a sense of vague memory… something like saudade.”
Majesty, the track embedded at the top, is far more traditional in its delivery, but no less affecting when it arrives. In fact, I suspect it’ll be the song that keeps me routed to the world of Fez for some time to come.